by @bbeierle12
Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.
Routes to 3 specialized particle system skills based on task requirements.
| Task Type | Skill | Primary Signal Words |
|---|---|---|
| Rendering | particles-gpu | points, instanced, buffer, shader, thousands, performance |
| Motion | particles-physics | gravity, wind, attract, force, velocity, turbulence, collision |
| Spawning | particles-lifecycle | emit, spawn, fade, trail, pool, birth, death, age |
When multiple signals present, resolve by priority:
particles-gpu firstparticles-physicsparticles-lifecycleparticles-gpu → Buffer setup, shader rendering
particles-physics → Gravity, basic motion
particles-lifecycle → Emission, fade out
Wiring: GPU provides rendering foundation, lifecycle handles spawning/death, physics adds motion.
particles-gpu → Points with texture
particles-physics → Gravity, wind, turbulence
particles-lifecycle → Continuous emission, recycling
Wiring: Lifecycle emits continuously, physics handles falling + drift, GPU renders efficiently.
particl...